lunedì 11 aprile 2011

zen-memory.net




zen-memory.net is a reflection on memories.
A video installation returns three distinct live video feeds from as many "non-places", locations of virtual memory, where, potentially, are stored and served all the data from the Internet. A website shows new "eyes" spread all over the world on any recent found video-captured "memory station".
Human memories stored into the matrix?
The map of the humankind memories?
The passage towards the mind uploading?
Empty corridors filled of static computing machines are storing the noise of the wide streaming of the Network.
A zen meditation.


mercoledì 19 gennaio 2011

Hallucinated Journalism Bag







A new concept of performing journalism by Media Haka, the performing tactical media company settled in Barcelona, Groningen, Roma, Bari, Castelmaure.
Designed by √isualpaco.

lunedì 20 dicembre 2010

A new project upcoming: Drops

Drops is a project standing in the drawer since last year because of the economical difficulties for the production. Is the idea that borns from the question of water on the planet. Is the idea of making a space where humankind can investigate the power she has on nature, and so how many power has mankind to control nature moving in a certain way in the space. I thought that the best way to let think human about nature, in a special "unifying" way, was to put us in front of the basic component of what we call life. Below a little description of the concept and of the technical operating system that further explain what already exposed.


Drops






An aquatic sound environment where the spectator is able to control a water fall with her body never coming in touch with the drops of rain.

The spectator enters an environment where the range of freedom is amplified: the water flow is controlled by the body moving in the space.

Humankind has the power to control nature when nature becomes the unicum of the objects surrounding. Overcome the dualism of human and natural environment as separate entities means to look at reality as complexity and to nature as the unique overall flow of the multiple facets of the same reality.

Water is the basic element of life in nature.

Water is the millenary matter and map of the flux of humanity and is the first component of all the known forms of life. Is the duality of the molecules composing it and the power of the link between these.

Availability of water is the primary issue of humankind. The human community aim concerns controlling the environment to keep the harmony of life floating.

System description

A transparent cube is made by plastic and plexiglass transparent pipes and components each side of the entire structure measuring 3 meters. A floor structure of intersected circles on the ground gather the water flowing from the ceiling.

The water is pumped continuously from the container under the floor (20cm high) where four electric pumps connected to a computer are hided.

From the four poles composing the structure a series of pipes arrives to feed water continuously to a grid of 100 to 300 solenoid electrovalves (the ones common used in washing machines). Water falls continuously from the ceiling.

The electric water valves are connected to a computer that translates in real time the position of any form of life under the ceiling into a video matrix. The water doesn’t fall in the real time position covered by any form of life passing through the installation.

Any movement in the water falls environment produces real time changes in a sound environment generative and produced by the water drops in the container under the floor.

Four speakers are hided into the structure.





giovedì 16 dicembre 2010

MOHRLime: Schoolplein van de eenentwintigste eeuw

MOHRLime: Schoolplein van de eenentwintigste eeuw: "Stort je vol overgave in de futuristische schoolpleingames of ontdek hoe schoolpleinen in de loop der jaren veranderd zijn.Info Locatie:Foru..."

venerdì 19 novembre 2010

Painteractive 2.0





Painteractive 2.0 is the last interactive work created for the project "Verhalen van het Schoolplein" (en. "Tales from the schoolyard") in Forum Images, Groningen (NL). The event’s organizers asked to create futuristic games for kids from 8 to 12 years old.

Four aims where the choice of the field of interest of the game and I decided to exploit “Creativiteit” (creativity) to create a new version of Painteractive! (link) which would allow to video-painting and play sound and videographies with the body.

Painteractive 2.0 is a VJ/DJ platform with which is besides possible to add own tags or graffiti sketches with a "real" spray-can.

The iconographic choice for the projects refers to a life cycle.



The triptic of the previous three icons: the hand with the finger up (the come to life marking own presence and questioning); the feet (the steps through the walking paths); the notes (the research of the harmony in the surrounding).


The little collection of photographs below explains a bit about the process of production for Painteractive 2.0, a project realized in two weeks that now includes 3 devices and the software (opening post photo).




The first public tryout of the prototype was on 6 of november in occasion of the theatre premiere show linked to Schoolplein project in Theatre Citadel, Groningen. The project is now working at Groninger Forum togheter with other interactive games made by artists from Frank Mohr Instituut.


The photo that opens the post illustrates the software interface for the interactive system.

Soon I will publish on this blog the MaxMSP patch that you can download and try yourself with your own DIY system.


Painteractive 2.0 collects the tools of Painteractive! in a unique spray-can hacked into an electronic device that allows to paint, choose colors, erase and choose video graphics to be inspired with pressing few buttons.


Three tools compose the system: two wooden boards and a color spray-can (revisited).

The system I made for this first experimental platform will be developed soon into applications like virtual environments gestured in real time by body balance and motion through the space, VJ/DJ multilevel platforms for disco-club performance.



giovedì 4 novembre 2010

#news

A new interactive audio/video installation with realtime news from newspapers and social media.
The noise of the web application and database is near...




lunedì 11 ottobre 2010

giovedì 7 ottobre 2010

@01















































@01 is my new work about the world of information.
Next exhibition in ArtVerona 2010, Aletti Prize, Verona, 14-18 october 2010.

Many thanks to Vincent Brujin, Jan Klug, Hsien Yu Cheng, Eidos-Immagini Contemporanee.

domenica 4 luglio 2010

ARCHITECHNOBRAIN




Abstract: Architechnobrain is an interactive bio-sensing installation. Imaginary sketches recombine elements of an indecip
herable design composing a complex architecture, similar to the “city of the mind”.

Keywords: Interactive Multimedia Design, Mind Architectures, Brain’s Activity, BCI, Generative audio-video contents, Invisible Cities, Technobrain.


Architechnobrain creates imaginary thin cities composing random architectures based on mind’s activity in a virtual audio-visual environment.
The audience dresses a friendly device similar to common headphones. This brain computer interface connected via bluetooth with the computer will interact with the brain’s activity of the user measured in levels of attention and meditation. Thus composing in real time the 3D environment of sketched virtual spaces (in the following pictures) and an electronic sound environment generated by the intensity of the mind’s activity of the audience.
Architechnobrain is the experimental research on hacking technologies crossing the widest range of media to find the evolutionary path which will bring towards technological singularity.


Technical description:
The interactive system is composed by Neurosky Mindset (Brain Computer Interface) connected via bluetooth to the computer. Two artisanal softwares made by APIs are used to generate the interactive audio-visual environment.